Background Mobile
Gaming IconGaming

Game Development and Live Game Systems

Multiplayer backends, fantasy sports and iGaming platforms, token economies and live operations, built in Unity and Unreal by a team that has shipped the systems, not just the screens.

Gaming Architecture Ecosystem
UnityUnrealAuthoritative serversWallets & payouts
Anti-cheatLive ops

TRUSTED BY TEAMS

letest.ai
Propmodel
aloomah
yeeld
Nostromarkets
Pharmy
/// INTRODUCTION

Sodio builds games and live game systems: multiplayer backends, authoritative game servers, fantasy sports and iGaming platforms, real money game infrastructure, token economies and live operations, built in Unity and Unreal by a team that has shipped the systems, not just the screens.

Most studios have strong game teams and no backend capacity, and that gap is where most of our work sits — authoritative servers, matchmaking, wallets, economies, anti-cheat and live operations. A game that ships without those runs for a month.

Gaming Setup Workspace

/// WHAT DECIDES WHETHER A GAME SURVIVES

The Game Ships. The Systems Decide What Happens Next.

Gaming Workstation Setup
01/

Launch Is the Easy Part

What determines whether a game is still running in six months is almost entirely systems work, and it is the part most often under-scoped.

02/

Economy Design

Currency, drop rates and pricing form a system players will optimise against far harder than anyone designs for. Most token and in-game economies fail the same way: rewards enter faster than they leave, value inflates away, and the players who arrived first exit with it. Sinks have to be designed before sources, and the model has to be tested under adversarial behaviour rather than expected behaviour.

03/

Multiplayer Architecture

An authoritative server decides what actually happened while the client predicts locally so the game feels responsive. Trusting the client is what makes a game cheatable, and it is close to impossible to retrofit once the architecture assumes it.

04/

Where Money Is Involved

Fantasy sports and real money games attract collusion, bot accounts and multi-accounting, and detecting any of it after a payout is too late. Those controls are part of the build, not a later phase.

05/

Retention Is Measured in Days

D1, D7 and D30 decide whether user acquisition is viable at all, which means analytics instrumentation and live operations tooling have to exist at launch rather than being added once the numbers look wrong.

/// GAMING SOLUTIONS

Games and Game Systems We Build

Multiplayer Game Development

Multiplayer Game Development

Fantasy Sports App Development

Fantasy Sports App Development

Hire Game Developers

Hire Game Developers

iGaming Software Development

iGaming Software Development

Real Money Game Development

Real Money Game Development

Play-to-Earn Game Development

Play-to-Earn Game Development

Game Development Services

Game Development Services

Unity Game Development

Unity Game Development

Unreal Engine Development

Unreal Engine Development

Casual & Hyper-Casual Games

Casual & Hyper-Casual Games

HTML5 & Web Game Development

HTML5 & Web Game Development

Metaverse Development

Metaverse Development

Gradient

///SHARED WITH SERVICES

Web3 and Blockchain Games

NFT assets, token economies and on-chain progression

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Gradient

///AI FOR GAMES

AI for Games

Games generate more behavioural data than almost any other product. These are the models that attach to the numbers studios already watch daily: D1 and D30 retention, ARPDAU, match quality, cheat rate and content cost.

D1, D7 and D30 retention modelling with the intervention per cohort. This is the economics of mobile gaming.

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Bot, collusion and multi-accounting detection for money games, where the loss is direct rather than reputational.

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Rating systems and match quality models that balance fairness, queue time and session length together.

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Simulating currency, drop rate and pricing changes before they ship, rather than after players find the exploit.

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Level, asset and variation generation that extends content life without extending the art budget.

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LLM-driven characters with memory, constraints and guardrails, built so they stay in the fiction.

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Offer, difficulty and content targeting by cohort rather than the same experience for every player.

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///GAMING TECHNOLOGY

Engines and Technology We Work With

/// Engines
Unity
Unity
Unreal Engine
Unreal Engine
Godot
Godot
Cocos
Cocos
HTML5 and WebGL
HTML5 and WebGL
/// Multiplayer & real-time
Photon
Photon
Mirror
Mirror
Nakama
Nakama
Dedicated authoritative servers
Dedicated authoritative servers
WebSockets
WebSockets
UDP transport
UDP transport
/// Backend & live ops
Node.js
Node.js
Go
Go
C#
C#
PlayFab
PlayFab
Firebase
Firebase
Redis
Redis
PostgreSQL
PostgreSQL
Kafka
Kafka
/// Payments & wallets
Stripe
Stripe
Store billing
Store billing
In-game wallets
In-game wallets
Payout rails
Payout rails
KYC providers
KYC providers
/// Blockchain
Polygon
Polygon
Ethereum
Ethereum
Solana
Solana
ERC-721 and ERC-1155
ERC-721 and ERC-1155
Custodial and non-custodial wallets
Custodial and non-custodial wallets
/// Analytics & telemetry
Custom event pipelines
Custom event pipelines
Cohort analysis
Cohort analysis
Funnel and economy dashboards
Funnel and economy dashboards
/// AI & modelling
PyTorch
PyTorch
Anomaly detection for cheat and collusion
Anomaly detection for cheat and collusion
LLM integration for NPC dialogue
LLM integration for NPC dialogue

/// HOW WE WORK

How We Work on Game Projects

STEP 1

Loop and economy discovery

We establish the core loop, the economy, how money enters and leaves, and where players will optimise against the design. For money games we also establish which jurisdictions apply, because that shapes the build.

STEP 2

Free solution architecture

Engine choice, multiplayer architecture, backend and live ops design, economy model tested under adversarial behaviour, and a costed delivery plan. Yours to keep either way.

STEP 3

Vertical slice

One complete loop at production quality rather than a broad grey-box build. Enough to test whether the game is fun and whether the economy holds.

STEP 4

Production and live operations

Full build with analytics, live ops tooling, anti-cheat and content pipeline. Platform certification is scheduled rather than assumed.

///FEATURED CASES

Future-Proof Software for Your Business

At Sodio, we deliver mobile apps, web apps, blockchain (DApps), AI integrations, SaaS platforms, and custom software development. Our innovative solutions are scalable, secure, and user-friendly, designed to drive growth and efficiency, keeping your business ahead in the competitive landscape. Trust Sodio for your digital transformation needs.

Fantazy – Web3 Gaming

Fantazy – Web3 Gaming

A blockchain-based gaming platform delivering immersive and decentralized gameplay.

Web3GamingBlockchain
View Detail

/// FAQ

Frequently Asked Questions

Both, though the systems are where most of our work sits. Full-cycle development in Unity and Unreal, and separately the backend that games depend on — multiplayer servers, economies, matchmaking, live operations, wallets and analytics. Many studios have strong game teams and no backend capacity, and that is the most common engagement.

Considerably more than the game. Player accounts with KYC, a wallet with deposits and withdrawals, contest and prize engines, live data feeds for scoring, responsible gaming limits, and jurisdictional rules that vary by state or country. The collusion and multi-accounting controls are not optional either — where money is at stake, people will try, and detecting it after payout is too late.

With an authoritative server and client prediction. The server decides what actually happened, the client predicts locally so the game feels responsive, and the two reconcile when they disagree. Lag compensation makes hit registration fair across different latencies. Trusting the client is what makes a game cheatable, and it is close to impossible to retrofit once the architecture assumes it.

Yes, with constraints. The useful pattern is a model grounded in the character's knowledge, personality and the current game state, with hard limits on what it can say and a fallback to written dialogue when it goes out of scope. Unconstrained models break the fiction, leak information the player should not have, and occasionally say things you cannot ship. Latency and per-session cost also matter more here than in most applications.

By designing sinks before sources. Most token economies fail because rewards enter faster than they leave, value inflates away and early players exit with it. That means modelling the economy under adversarial behaviour before launch, building real currency sinks into the loop, and being willing to tell you when the economics do not work regardless of how good the game is.

Longer than most software of similar scope, and it depends on what you are building. A casual title with a defined loop can reach a playable build in weeks. Multiplayer, economies and platform certification extend it considerably, and console certification runs on the platform holder's schedule. We scope against a defined vertical slice rather than a feature list.

/// RELATED SERVICES

Related Industries and Services

Routes where scope overlaps with gaming.

/// GET STARTED

Start With the Loop and the Economy

Tell us the core loop, how money moves through it and what you want players still doing in six months. We will prepare a free solution architecture covering engine choice, multiplayer design, economy modelling and delivery phases, so you can judge the approach before committing.

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